Image to 3D. On your machine.
Turn any image into a production-ready 3D model in seconds — completely offline, fully secure, and with no usage limits. Powered by Microsoft's open-source TRELLIS 2.0.
Drop any single RGB image — a product photo, concept art, sketch, or reference.
TRELLIS 2.0 encodes your image into a structured 3D latent space, generating geometry and textures simultaneously.
Download your 3D model in GLB, OBJ, or Gaussian Splatting format. Import directly into your pipeline.
Runs entirely on your machine. No data leaves your network — ever. Your assets stay yours.
No API limits, no per-model fees, no usage caps. Generate as many 3D models as you need.
Image to production-ready 3D in ~10-15 seconds on a high-end GPU. Batch processing supported.
Export to GLB, OBJ, or 3D Gaussian Splatting (.ply). Ready for game engines, web, and AR/VR.
TRELLIS 2.0 is the latest evolution of Microsoft's open-source 3D generation model. Building on the original's rectified flow transformers and sparse 3D convolutions, v2.0 delivers sharper textures, better geometry, and faster inference — setting a new benchmark for image-to-3D quality.
Released under the MIT license, TRELLIS 2.0 gives you full commercial freedom. We've wrapped it into a polished, easy-to-use desktop experience — no terminal commands, no Python setup, no dependency wrangling.
TRELLIS 2.0 requires an NVIDIA GPU with CUDA support. AMD and Apple Silicon are not currently compatible.
GPU
NVIDIA with 16 GB+ VRAM (CUDA required)
RAM
32 GB minimum
OS
Linux (native) / Windows (WSL2)
Storage
~20 GB for models + dependencies
GPUs with less than 16 GB VRAM (e.g. RTX 3060 12 GB) are not recommended. CUDA 11.8+ and Python 3.10 required.
Coming soon
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We're onboarding early users for our beta. Book a call and we'll walk you through setup on your machine.